Dynamic Planing

Introduction

This was a research project on a brand new chess idea. A innovative concept called Dynamic Planning that you will never find anywhere else because it's a unique and novel idea on how to play chess well by using a concept idea.

What is a concept idea? It's a general idea derived or inferred from specific instances or occurrences of idea thoughts. Something formed in the mind; a thought or notion, but more to the point it's a cunning scheme plan that is assembled from these idea thoughts that are concepts of one idea.

The Dynamic Planning Concept

If at present you are playing chess and only thinking about how to get combinations and tactics to win your games you are obviously missing out on a lot more games you could have won.

How? By using what I call Dynamic Planning to outwit your opponents by using all the many unique chess tools, novel ideas, unorthodox and unconventional chess techniques and guidelines available at your chess club.

These exceptional and unusual chess pages are different in many ways and unlike the conventional chess books they present concept ideas for you to use.

Do you ever think that you are privileged in that you have at your finger tips more great unique chess ideas on how to play chess well than all the chess books that are available to your opponents to read?

Using Dynamic planning Is almost like having the keys to the rooms and file cabinets to where the pentagon keeps it's most sensitive and important secret files!

What is dynamic planning?

Dynamic relates to something in motion and is characterized by continuous change, activity, or progress. It is marked by intensity and vigor; forceful and relating to variations of intensity. It is an interactive system or process, especially one involving competing or conflicting forces.

It could be diminutive and extremely small, tiny in size or it could be bedlam with the uproar, chaos, commotion and furor of dynamite.

But in any case it is always associated with a disturbance and excitement of an idea in motion. It always causes a disturbance in the equilibrium of the peacefulness of a situation.

It strives to have the power to persuade with a convincing, compelling, forceful argument in your favor. It is alive, energetic, full of spirit, and vibrant with the energy of a lightning stroke.

If your chess game is getting boring then what you need is some kinetic energy to perk it up, and there cannot be a more exciting way to do this than with the charismatic idea of using Dynamic Planning in your chess games.

Solving the what to play next problem

Every time you play a game of chess you're faced with the problem of what to play next. Most of the time you are just thinking about tactics. Or if your opponent has some threat then you are thinking of some way to resolve this threat. Of course there are dozens of things to think about when you play depending on the position at hand.

But frequently you are in a quandary, a state of uncertainty and perplexity. Frequently you are just at a loss at what move to make next. Your just not sure of any moves if they will be successful or not in giving you any advantage at all, or even worst your now in a predicament and sweating what to do now.

Help is now on the way because by using the principles of Dynamic Planning you're no longer going to be at a loss to know what to play next and how to move to gain an advantage.

Your now going to know just what you have to do and what moves will be best for you. With Dynamic Planning you now will be able to use Dynamic Positioning to help you with the details of a more exact planning procedure.

Dynamic Positioning is using the Specific Planning Ideas that give you all the details of exactly how to go about using this concept. In many cases you even get a example game that shows you exactly how it was done.

How many times have you thought that these adjectives best describe your situation?

A worrisome awkward and difficult situation, fix, dilemma, tight spot, bind, boxed in, pickle, hot water, quagmire, crisis, and even the dreaded hornet's nest situation.

The idea here is that you got your self into that mess because you failed to observe long range planning to avoid that situation. Consider this, while playing how often were you thinking about making long-range plans for the middlegame or even the endgame that could have resulted in you gaining a distinct and significant advantage to avoid those problems?

Does that sound like an impossible feat to plan for the endgame when you are just starting to play your first opening moves?

Think again for that is exactly what you can do if you understand the basic principles of Dynamic Planning.

In understanding the principles of Dynamic Planning you must consider that there are two types of Dynamic Planning. The first is the long-range plan that involves a total picture involving planning to some desired goal, chess idea or established long-range plan.

In our club we have many of just these kinds of great ideas for you to use.

The other type is more specific in that in order to achieve the long-range plan, several more specific plans may be needed to implement and execute the long-range plan.

All you need to do is read, study and then practice using them to win more games.

Let us look at some of the long-range plans that are available to you and have pages to study and show what needs to be done in order to achieve these long range plans.

LONG RANGE PLANING


Our Long Range Planning Guidelines.
1. Clear - Hold - Build
2. Minority Attack
3. Middlegame Strategy
4. Greco's Sacrifice .The Classic Bishop Sacrifice 
5. Mating the King 
6. Weak Squares and Outposts
7. Secrets of Dynamic Power Playing. 
a) The Pawn Storm
b) The Blockade
c) Getting more of your pieces on your opponent's side of the board. 
(See the game of  Rukavina-Tal to see how it is done.

IN BETWEEN PLANING
Note: These training pages are not in themselves actual specific planning ideas 
that lead you up to your long range-planning goal.

Rather they are sort of in between ideas that if you read,study and practice them 
you then will be able to be more efficient in achieving that goal quicker,accurately 
and with more efficiency than had you not done so.

Our Short Range Planning Guidelines
  • 1. The Importance Of Pawns
  • 2. The Power Of Pawns
  • 3. The Secrets of Key Concepts
  • 4. Pawn Levers
  • 5. Beware of Threats
  • 6. Secrets of Dynamic Power Playing
  • 7. My Method
  • 8. Secrets of Compensation - Part One
  • 9. Secrets of Compensation - Part Two
  • 10. Adopting a Style of Play
  • SPECFIC PLANING IDEAS
  • 1. Choosing Candidate Moves
  • 2.Point Count System
  • 3. The Secrets of Calculation
  • 4. The Art of Attack. Section One
  • 5. The Art of Attack. Section Two
  • 6. The Art of Defense
  • 7. Creating Weaknesses
  • 8. Positional Play - Part One
  • 7. Positional Play - Part Two
  • 8. The Opening Principles
  • 9. Making Plans
  • 10. Secrets of Dynamic Power Playing
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