Secrets of Dynamic Power Playing


Extensive research into this project was prompted from two sources:

1. The Reassess Your Chess Workbook by Jeremy Silman whose Glossary gives the definition of Dynamic as; The word "DYNAMIC" symbolizes the aggressive potential in any position or move.

2. Understanding Pawn Play in Chess by Drazen Marovic who gave the information that David Bronstein and Isaak Boleslavsky said that; "One should cede the center, finish basic development as soon as possible and then try to fix and undermine the opponent's center by side-blows.

The key was to fix the center, which meant to provoke a blockade, and sap the center of its "DYNAMIC POTENTIAL."

Dynamic potential? I thought? I never heard of that term before and neither book had any more to say about it. Why not I wondered? Is this not a great concept to use and study about? Apparently these writers do not think so. Where did Silman get this term from? Could it have been from Bronstein and Boleslavsky?

Dynamic Potential sounds like the awesome power that can be released from a powerful bomb. Boom! no more opponents castle fortress to defend the King. He is stripped naked to suffer the slings and arrows of my army in his camp.

This concept of "Aggressive Dynamic Potential" so intrigued me I began a mad concentrated investigation into it from every source in my extensive chess library, but to no avail. No books, no CD source, anywhere had any mention of it.

And so began a new chess project to find as much information related to it as I could. I wanted to know how to create it and how to use it. This is a wonderful Idea that could be developed into a very powerful weapon of chess that apparently very few know about or understand. Especially any non-master rated internet player. That is why I say it's a "Secret Weapon", because I doubt if any of your opponents will honestly ever say he has heard about it. So you can be assured that no one who is going to play chess with you will be using it or even have any hint of its powerful ideas that you now are going to learn about.

Static vs. Dynamic Game Play
One of the great philosophical battles on the chess board is when a permanent (Static) advantage (Space, Material, Superior pawn structure, etc.) runs head-long into a temporary advantage based on active piece play, a lead in development, threats against the enemy King, or some other sort of pressure on the opponent's position.

This type of temporary advantage is consider to be DYNAMIC

That is there is dynamic potential for each of these temporary advantages to unleash into a superior and significant force that could change the imbalance of power in favor of the one who possesses them.

So in this sense of Dynamic Potential. Dynamic implies the action and movement that can be unleashed. A Dynamic factor concerns itself with actual moves and threats and involves combinations of attack and defense maneuvers. The two main aspects of a Dynamic factor are time and force. Time is crucial in that the attacking forces available may be lost if the Dynamic Potential of those forces are not acted upon in a timely manor.

There may be times where you will give up a static advantage to your opponent, in return to create some threat, may be against your opponents king, hoping that the dynamic possibilities will compensate for the static plusses that your opponent obtains.

This type of tradeoff is very common in modern chess, but it must be understood that such a war of ideas can lead to victory for either side. A static advantage will not always be much use against the power of a dynamic assault. On the other hand, if the dynamic potential of the enemy position can be contained and eventually negated, the trusty static advantage will be around to claim the win.

Some times there is a dynamic versus static battle and it can be part of an opening theory. One side is willing to take on a weakness, an isolated pawn in return for active piece play, or a fast play situation, the other side needs to just calmly neutralize the enemy's activity, a slow play situation and then make use of his static advantages.

By now you may think that a static advantage will always triumph over a dynamic advantage if the static side plays well. Nothing could be further from the truth. A superiority in dynamics (active piece play, or more pieces in one sector that can lead to a brutal attack, combinative possibilities) is every bit as useful as a static advantage. In fact, it's not at all unusual to see the static side completely overwhelmed by a hard hitting opponent. In the end, the comparison between statics and dynamics comes down to one important question: Will the immediate force of dynamic potential destroy the enemy before the static influences can come into effect and take over the game? This means that if you can't unlock the position's dynamic potential and make use of it, you will definitely succumb to the opponent's static plusses. So now you can see that a sense of urgency is often needed to make full use of one's dynamic possibilities. This is why we say that, the two main aspects of a Dynamic factor are time and force.

What is Dynamic Power Playing?

It's the use of chess ideas other than the use of tactics, Openings and Endgame theory. It usually consists of a single simple idea that can immediately be used to gain an advantage, and uses embellishments on that idea to dramatically improve its performance.

Improving performance through dynamic power playing can better be explained through the example of using a lever. When a force is applied to a lever that force is multiplied many times and thus the performance is improved through the dynamics of that force. The more force that is applied the greater is the potential of that force obtaining the desired results.

Nimzowitsch's Philosophy

In 1930, Nimzowitsch's philosophy of the center was the beginning of a marked process in the foundations of modern chess, the disintegration of classical pawn structures and asymmetry of modern pawn formations.

But, as early as the 1940's and 1950's David Bronstein and Isaak Boleslavskiy went further than Nimzowitsch, expressing the conviction that


finish basic development as soon as possible, and then try to fix and undermine the opponent's center by side blows.
The key was to fix the center, which meant to provoke a Blockade, and sap the center of its Dynamic Potential.

They relied on the simple, universal truth that whatever is fixed and immobile, has a tendency to grow weaker. It was exactly on these new propositions that new modern opening systems were introduced, with the King's Indian Defense conspicuous among them.

Understanding the Power Playing Concept

Here you see that the single simple power word is Blockade, that will be used to fix the center and the embellishments on its use is to undermine the opponents center by using side blows. As in the use of the Hypermodern Defenses. Using this strategy you will be able to sap the center of its Dynamic Potential, the main idea of the Dynamic Power Play.

Are there any more embellishments on the blockade that you might use? Its limited only by your imagination. You can use it in reverse to cramp your opponent play. If you force your opponent to use his knight to blockade one of your pawns from queening, you have in effect taken the use of his knight away from him just as effectively as if you captured it. And now he can not use it to attack your king and force a mate with his queen. This may now put him on the defense in that now you can plan for the use of all your pieces to raise havoc on his kings position or to pursue an all out attack on that crippled knight.

Using this type of structured thinking you can take many power chess concepts and apply the same type of logical thinking to invent another type of Dynamic Power Playing idea. We will give you more examples and then its up to you to use these examples or invent some of your own. This is where the fun begins for you, in that if you are successful, Dynamic Power Playing will allow you to play chess like you have never played chess before.

For the armature player, the term blockade means little more than blocking a pawn from castling. Never would he think of using a blockade as a awesome theme for a great strategy to destroy an opponents control of the center.

Just stop and think now about this great concept. Your going to blockade and fix the center, so that you have time to sap it of its Dynamic Potential with side blows with a Hypermodern system of chess. I think that is a awesome idea that only you will know about to gain a superior advantage over your opponent.

Make these types of secret tactics a part of your new winning strategy, and you may be surprised as to how quickly your games will improve.

** Mating Tactics **
Take the pawn cover of the king. The pawns in front of a castled king are most effective when they are Connected Pawns. That means pawns located on adjoining verticals, and side-by-side so that they can mutually protect each other. Move any one of those pawns and the castled position is compromised in that now you may have a backward pawn and a imbalance weakness for your opponent to take advantage of.

The Backward Pawn
A backward pawn is one that cannot take its place beside another on the neighboring file. If you move any of your side by side connected pawns you have created a imbalance or weakness for your opponent to attack. A backward pawn has two basic defects: It cannot be protected by another pawn and two, its deprived of mobility if a opponents piece is placed in front of it.

The side that creates a backward pawn will usually have a lot of problems defending it. Your opponent may know that this is the weakness to begin an attack on because it creates just the imbalance he is looking for that he can now begin to form a plan of attack on it.

So just remember that most imbalances and weaknesses are created by pawn moves for either you or your opponent to take advantage of.

The square in front of a backward pawn is frequently weak, thus giving your opponent the opportunity to occupy it with one of his pieces. The benefit of that to him is that it completely deprives the pawn of its mobility, and a motionless object is always a vulnerable one. Its not easy to protect. On the other hand a piece placed on the square in front of a backward pawn is less vulnerable because it cannot be attacked by a pawn. Such a square is called a "Weak Square". Power pieces like rooks and Knights love to occupy Weak Squares

What is Dynamic Potential?

Dynamic is defined as relating to physical force or energy. Marked by usually continuous and productive activity or change. Energetic and forceful requiring periodic refreshment of change in order to retain its energy.

Dynamic Play symbolizes the aggressive dynamic potential in any given position. Power Playing is using forceful play to gain some advantage. As an example in the pawn storm or pawn center approach where several pawns line up on a rank as when White is allowed to build such a center with pawns on f4, e4 and d4. In the hypermodern openings Black may allow such a build up of such pawns hoping to attack it later. But it may have a lot of Dynamic Potential if it has reinforcements it may then have the potential to create a protected passed pawn. A protected passed pawn is a pawn that is protected by a friendly pawn or pawns making it very hard to stop and may then Queen and win the game.

You must note that with out planing, or knowing how to Make Plans to have reinforcements, this idea may not succeed. The idea is similar to Aron Nimzovich's principles of Over Protection in which he states that an energetic and systematic application of Prophylactic Measures is necessary for good positional play to succeed.

# The Pawn Storm
Using a Pawn Storm is Power Playing and taking advantage of the Dynamic Potential in its play.

The Pawn Storm is another single simple Dynamic Power Playing idea that can lead you to thinking about makeing a practical plan. A pawn storm may turn into a healthy pawn majority that can produce a passed pawn that can queen. However, its up to you to find a way to take advantage of that potential and release it.

But be aware that using a pawn storm has its drawbacks too. No system is perfect. All such ideas have their pluses and minuses. To use the pawn storm you must first find out how others may defend against it so that you may try to prevent those defenses. Also if the pawn storm fails, is crushed and eliminated, you may have a big vacuum behind it leaving your back ranks and king very vulnerable and open to attacks. Being wounded gives your opponent an opportunity to take advantage of an imbalance or weakness in your camp just as you would like to do to him. In this case you should know how to handle The Open Center *** (From The Importance of Pawns) *** or you may soon be in a lot of trouble. King safety is crucial and attacks can come out of nowhere, for there are no pawns to obstruct the pieces.

Now don't you think this is a far better way to play chess than just to try to find the next best tactical move in your play?

The Sacrifice
A Sacrifice is forceful power playing. Sacrificing your Queen on your opponents castled position to obtain mate is power playing by taking advantage of the dynamic potential and energy stored up in the other pieces to follow up with mate. But you could not have achieved that mate if you did not first position the other pieces who possess that dynamic potential in a plan to successfully sacrifice your queen. This type of mate of sacrificing your queen may not have been possible unless you either created a imbalance or your opponent deliberately did so himself by moving his protective pawn shield on his castled king.

The Sacrifice is one way to release the Dynamic Power in all the other pieces you put in place to give mate. The imbalance you created in your opponents position make possible the Sacrifice to use the dynamic potential of all your other pieces. But before any of this could happen you first had to make a plan. Its all like a big chain in that one thing depends on another and like a chain it has to follow some logical order or else one weak link will destroy the plan and may lose the game if it backfires on you.

Why is this Dynamic Power Playing?
Because the single simple idea is Sacrifice that can immediately be used to make strategic plans for a mate if used with embellishments that will release the Dynamic Power of the other pieces you had planed to use to follow up on the sacrifice. The positioning of all the other pieces requires you to make a plan and even may include the planning of an outpost for a knight to aid in the attack. This planning process may start in the first few moves of your opening in that you might place your Bishop on a long diagonal attacking a key square that is critical to your success in your attacking plans.

How to Use The Sacrifice
You will see in this page of Understanding Greco's Sacrifice how effective the Sacrifice can be if it first goes through the critical planning stages. Once you have studied and practiced this sacrifice to the point that you no longer have to guess what moves would be best to play next, you may find you now have a great weapon to spring on your opponent because although some may have heard of it few will know how to defend against it, unless they are master rated.
Understanding Grecos Sacrifice

In contrast, I have observed other players simply sacrifice a piece to take a castled pawn in the first few moves of an opening, and then hope that this weakening blow is enough to quickly mate the king if they can come up with some good tactical play. Of course they don't have a clue what they are going to play next, they just hope that this surprise attack will so devastate you that you may make a blunderous move that will enable them to carry out a successful attack.

Just try that lame strategy on Fritz once and see what happens to you? Fritz will go weee! You dumb bastard I just got your Bishop and now its my turn to eviscerate your king! I plan on putting his head on a big tall pike when I am through with him for all to see how stupid you were.

What are the defenses to such play?
The Bind
One is to create a Bind. To have such a vise-like grip on a position that useful moves are difficult for the opponent to find is using the bind. The bind saps the Dynamic Potential out of a attacking position.

One such famous bind is the Maroczy Bind in the The Accelerated Sicilian Dragon. that takes the dynamical potential out of an attacking plan.

See the Maroczy Bind in the The Accelerated Sicilian Dragon page

With 5.c4 White establishes the insidious Maroczy Bind. This leads to a quieter positional type of game, yet Black will get strangled if he cannot find active play. The fundamental idea of the Maroczy Bind is to exert great control over the center while preventing (at least temporarily) Black's typical breaks ...d7-d5 and ...b7-b5. It is more probable that Black will finally be able to make the latter advance, but at any rate it will require careful preparations.

And it is precisely what this bind is doing. With out blacks careful preparations White is playing the odds that his bind is going to give him the time he needs to prepare a successful attack on blacks cramped position.

@ The Blockade
"Whatever is fixed and immobile, has a tendency to grow weaker"
The Blockade was conceptualized and popularized by Aron Nimzovich. It refers to the tying down or immobilization of an enemy pawn by placing a piece, particularly a knight, directly in front of it.

However if you have Connected Pawns, pawns located on adjoining verticals, they can mutually protect each other and are classified as "good" pawns because they control all the squares in front of them and are capable of supporting each other. When these pawns advance this advantage decreases because then they lose their dynamic potential of attacking the squares in front of them and can then be blockaded. Or worse even create a weak square that can be used by an opponents piece as a Strategic Outpost.

The Breakthrough
The Breakthrough is another Dynamic Forceful Power Playing idea.

It's a means of penetrating the enemy's position. It can be accomplished by a pawn break or by a sacrifice involving pieces.

If both sides are attacking each other and the pawns on each side provide no open files White might sacrifice a pawn on Black's King side and let Black take it with his bishop. As soon as White is safe he may then use the time given him to effect a breakthrough on the Queenside with his knight. If black does not capture the knight, White will simply retreat it to d3 and rip Black open by e4-c5, using Queen to b2 and Black will be mated.

Finding a series of Forced Moves that lead to a material advantage or mate are usually the role of good tactical play. But forcing moves may also be used to place your opponents pieces on ineffectual squares. Placing your opponents Knight on the edge of the board limits his attacking reach to only half of that if he were in the center. From 8 squares to only 4. So now the knights dynamic power is cut in half. Conversely you should always try to increase your knights dynamic power by keeping him in the center of the board and if you can put him into your opponents camp on an outpost on a weak square you have increased your knights worth many times over your opponent.

The same can be said of forcing your opponents Bishop to a square where he may be hemmed in, reduced to protecting a pawn. Or is on a square where his own pawns are on his color thus making him a "Bad Bishop" and again sapping the dynamic power out of him.

You should also always try to use anti-knight moves.. They are usually pawn moves that take away squares that your opponent's knight may jump to. This saps the potential dynamic power of his knight and may double the power of yours. This is using dynamic play tactfully.

Your opponent is faced with a forced move when his checked king only has one legal move to get out of check and that one move makes him very vulnerably unsafe. If your opponents Knight or other piece is attacked and only has one safe square to go to, you are successfully using Power Playing to take the dynamical power out of your opponents pieces.

* Seeing Ghosts
Using many threats or even the potential of a powerful threat can unnerve your opponent. But to really make him see ghosts and give him the lack of confidence that may make him make serious blunders, plan to hold on to a threat for as long a time as is possible. For example if you pin one of his pieces its far better to keep building up more pressures on it and hold the threat and keep the tension going in order to improve your position and sap the dynamical potential out of his.

Ghosts are threats that exist only in ones mind. A fear of your opponent or lack of confidence will often lead to the appearance of ghosts and the cropping up of blunders in your play. The tactics of making your opponent see ghosts is another skill in the use of Dynamic Play.

Taunting your opponent into overextending himself is a useful tactic to gain an advantage.

When a player tries to gain some advantage by starting a major advance or offensive, and then this offensive fails, he is often left with various weaknesses and nothing to compensate for them. His position is then said to be overextended.

One such tactic towards this end is the Poisoned Pawn. Any pawn that if captured, would lead to a serious disadvantage is considered to be poisoned. Such is the case in the Najdorf Variation, Poisoned Pawn Variation

From Understanding The Sicilian Defense

Other such taunting tactics can be found in many traps. Legall's Mate is a prime example of taunting your opponent to take your Queen in order to mate him.

Another method of taunting is to make your opponent move his end pawn on his castled king. He may move that pawn to prevent a Bishop pin on his knight to his Queen. Thus creating a weakness in his castled king position and thus creating a imbalance or pawn weakness to take advantage of. He also loses a tempo in that the pawn move loses to his quick development of his pieces and the control of the center while you develop your Bishop to a offensive position.

The Minority Attack is a great way to teach you on how to plan. Exact planning, creating all necessary preconditions, choosing the right time and place. All these are indispensable features of an attack. In other words, the preparation and realization of an attack also requires strategic skills. Using the weapons of strategy in the Minority Attack will teach you much in how to hone your Dynamic Power Playing techniques.

For example, as it is most difficult for an opponent to defend two weaknesses at once, usually one of the vulnerable pawns eventually falls in the Minority Attack.

In this discussion we talked about using only a few of the possibilities available to us for Dynamic Power Playing, can you think of more?

1. Blockade
2. The Pawn Storm
3. The Passed Pawn
4. The Sacrifice
5. The Breakthrough

Although each idea is a single simple concept, each one of these ideas can be a subject of study for Dynamic Power Playing to go into the details of mastering its ideas and complexities just as you might do so for a Opening or any of the other chess principles.

Each one has in common a powerful forceful idea. Each one requires planning ahead to obtain it.
Each one can store power for later releasing and requires planning and preparation to time its release.
Each one has deficiencies that you must know about or it may fail.

Each one can be treated as a theme subject to plan a whole campaign against for your concentrated study to master as a valuable weapon of chess. You should strive to become a specialist in each one just as you might become a specialist in your favorite opening or defense.

In the pawn storm for example once you start its march you lose the power of its defense in that pawns are most powerful when they are side by side. Every time a pawn moves, at least one square is weakened, forever unprotected by a friendly pawn. A Backward Pawn weakness may have been created.

One excellent idea in mastering the complexities of the Pawn Storm is to use a chess program like Crafty, Fritz or any strong chess program and set up a pawn storm in the opening, middle game and endgame and practice trying to obtain a passed pawn. I can think of no better way than this idea to get the practice and knowledge you'll need to master this great weapon of chess.

!The Passed Pawn
Never underestimate the importance of the passed pawn, its worth more than all the Knights in Columbus and all the Bishops in Rome

Lets take the Passed Pawn as an example to specialize in.

If you were to become a specialist in just handling passed pawns alone just think how many more games you would win!

Think about it, just how much study do you think you would have to engage in to become somewhat of a specialist in passed pawn play?

Not that much to out wit your opponents, because how much time do you think they spend in doing this? None right?

If your opponent happens to obtain a passed pawn he will try to Queen it, but if you know the basic principles of defending against a passed pawn you may be able to outwit him to take it, or at least prevent it from Queening.

How frustrating and demoralizing that would be for him if after nursing a passed pawn clear across the board and just before he is going to Queen his proud passed pawn you Blockcade it and take it with your King! How pissed he would be! And how pissed that passed pawn would be too! Hmmm, a pissed passed pawn? Maybe we should call this how to get a passed pawn pissed!

There are some ideas at our club pages to know about the passed pawn, but there is much more to know if you care to find it on such ideas as:

Protecting passed pawns - Creating a outside passed pawn - Understanding how to control passed pawns - Using the passed pawn to tie up a opponents piece by forcing him to blockade it and make his piece impotent and helpless, and it may be a critical piece that he may need for his defense.

Using the Principle Of Two Weaknesses by using two passed pawns on opposite sides of the board (What a frustrating experience that might be for your opponent! Each time he tries to attack one, you move the other one closer to being Queened )

From just the limited materials here on our club pages what can we find out about the important Passed Pawn.

1. How to Get a Passed Pawn

2. Creation of a Second Passed Pawn

In the game below of Larsen vs. Spassky, Boris Spassky shows us how masterful he was at handling a passed pawn to Queen it on move 17gxf1Q+ !!. This move was largely responsible for wining the game.
3. Larsen vs. Spassky

4. Capablanca's rule - On how How to create a Candidate passed pawn

5. On The Road To Promotion

6. The Blockade

You may think you have been using Dynamic Power Play in your games whenever you use a pawn storm as an example. But to develop Dynamic Power Playing into a major weapon of chess you have to see it as a separate specific tool to study and develop just as you might do in the use of Endgame Theory, Opening Theory, Tactics and Strategy.

In this sense it is not being used just by coincidence, you are deliberately planning to use it as another major vehicle in your repertoire of chess weapons.

Let your imagination soar to find unique ways to create more power out of chess basics than just knowing how to use them. If you think in terms of finding more ways to increase the Dynamic Energy that can be created and stored in a position until you are ready to release it suddenly, it then could react much like a nebular bomb in its effect to literately blow apart your opponent defenses and cause him to resign.

For example when you put your knight in an outpost on a weak square in your enemies camp on the 5th rank you have just multiplied the dynamic power of that knight several times over your opponents knight and increased its value to be worth more than his.

So if before you attack you first make plans to create an outpost to place a knight on a weak square on your opponents 5th or 6th rank your chances of succeeding in your attack will be enhanced many times over. The dynamics of the position will increase dramatically the farther you put your knight into your opponents camp and where you have put your other pieces on strategic key squares as well. The knight on this outpost will increase the effeteness of all your other pieces in an attack on your opponents king castled position.

You also should be planning to create an imbalance or weakness in your opponents camp. Possibly a pawn structure weakness like a doubled or backward pawn in your opponents castled position. Often this comes about by a bishop taking a knight and forcing one of the kings castled pawns to retake. This is a good start in the annihilation of the kings cover to remove his defensive shield and make him vulnerable to more devastating attacks.

Or just the threat of taking one of the kings pawns will force him to move his pawns to prevent it. This would weaken the kings fortress allowing you to pile up on this weakness and force him to be placed on the defense thinking about how he can protect his king instead of making plans to attack you if he sees that further attacks may be forthcoming.

Such strategic places for your other pieces are Rooks on open files. Bishops on long diagonals attacking the kings weak square or pinning a pawn against the king and at the same time being sure that your own king is well protected and has castled to a safe fortress.

You can see that this type of strategy increases the Dynamic Power of all the pieces in that type of attack and that the odds will have increased for a successful attack on the opponents king. Increasing those odds are based on the accumulation of all the various preparations you have made before hand and the accumulation of all the weaknesses you have made against him.

Most averages players think in terms of just material gains towards success. Rarely do they consider the accumulation of many pawn structure weaknesses as being effective.

Its like taking apart his castle one stone at a time until the whole structure crashes.

This is similar to a war when a country may take weeks or even months in preparation gathering its supplies, arms and soldiers together into one place near the enemies camp before it attacks.

Whether the attack will be successful or not depends on the type and quality of the supplies and arms selected. Where the armies are placed.. And more importantly, the plans made before hand of its strategies it will use in its attack. Just because it has a lot of troops for example is no guarantee it will succeed if it has bad or no plans at all. Is this not how a lot of patzers play chess? They just attack and hope to find ways to make it succeed after they start an attack.

It is important to realize that preparation is required before attacking to ensure success. That an attack will not succeed unless there is enough power available in using enough pieces and the right pieces to sustain an attack. That a attack will not succeed unless first a weakness or imbalance has been found or created. That the pieces must work in harmony and complement one another to increase their effectiveness.

These should be your goals and plan making preparations before you even think about attacking your opponent's king.

Don't play chess like your inept and incompetent opponents do.

Most average players don't have the discipline or patience to put together such long range plans or make plans to first weaken their opponents camp, develop an outpost on a key square, develop all the pieces they can to be poised for a siege on the castled kings fortress, consider a sacrifice to make a breakthrough in the kings pawn shield. In fact they don't even consider it important to castle first to protect their king from harm before they start an attack. They are totally indifferent to the basic principles of the opening and other basic principles of the game.

All they are thinking about is the excitement of the attack, quickly winning a short blitz game and increasing their rating points because their opponent lost on time.

Obviously playing quick games with out any increments is not going to give you time to plan and make preparations. For the lazy and impatient who don't want to study, quick games that win on time instead of chess skills are the only way that they have a chance at all to win. For those who are always seeking what they can get for nothing, quick games will do just that. They give you nothing in the way of increasing your chess skills or endgame skills because rarely do the games last that long.

Remember that proper preparation prevents poor performance.

Instructive Games

How to achieve Dynamic Potential in a game using a Blockade type of Bind.
English Opening Hedgehog Formation

In this game you will see how to take advantage of a weak square that can help to win the game.
Smyslov vs. Rudakovsky

Tal is a master using Nimzovich's ssystem of positional pawn play.
& Rukavina vs. Tal.