Protection of the King
Pawns have a great importance in providing safety for the King, especially when they cover the castle position.
Pawns which cover their King should advance only as a last resort. Otherwise the King can find himself exposed and become an
easy prey of the opponent's pieces. How often do we see players moving their castled pawns thinking that they will storm their
opponent into submission, only to find the vacuum left behind is now vulnerable and needs to be defended.
These weakest battle units have one essential peculiarity distinguishing them from other chessmen, they cannot go back! A bad move,
say of a Bishop or Knight, can be corrected yet at the cost of tempo. Correcting a bad pawn move, however, is impossible! This is
something you should always bear in mind. An indiscriminate movement of pawns is always harmful, as this could create weak squares,
which can be occupied by enemy's pieces. If these squares lie near the King, they can be used for an attack. We should remember that
its pawn moves that are the cause of most imbalances that our opponent can take advantage of.
Safety of the King
The King is the most valuable piece in chess, therefore it should be the foremost thought you need to think about for his safety
as early as possible. When you lose your king you have lost the game. The safest place is usually the one the King occupies after
castling, where he is under the cover of his pawns and the protection of his light pieces. Locating the King in the center is
unreliable because this is where the main clashes of the game occur most often.
So if you don't want your king exposed to superfluous danger, take good care of him and castle in the opening moves. For this
purpose the light pieces must enter the game as soon as possible, and the pawns must move as little as possible, especially on
that flank where you intend to castle.
If you prefer to attack with sharp play and with combinations and sacrifices, castle to the side which is opposite of the enemy's
castling.

If you prefer more positional, strategical play, you should strive for positions with one side castling.
Protecting the King is more complicated when castling long, for after that the a-pawn is not protected by the King and the c-pawn
is not protected by the Rook. After castling short, however, the h-pawn turns out to be protected by the King and the f-pawn by King
and Rook together.

Thus the line of defense when castling long is a bit extended. To consolidate the position, you often have to waste a tempo for a
move by the King (to b8 for Black, and to b1 for White). To make long castling possible, as a rule the Queen moves to e7,d7,c7,b6
or a5 for Black, and to e2,d2,c2,b3 or a4 for White.
If your opponent takes his time about castling and leaves his King in the center, you should seek ways of opening up the central
lines for a direct attack on his King. Even the sacrifice of material can be effective in such cases. Once you decide to engage
in an attack on the King in the center, don't let him get away. Keep atttcking if you can to keep your opponent on the defensive.
You may not mate the King but you may be able to gain an advantage in taking material or laying the groundwork for a successful
endgame.
Also in these situations you may be able to prevent the opponent's castling, for example by checking the King so that he can not
castle, or by attacking one of the squares which he has to pass for castling, Simply preventing your opponent from castling in the
beginning of the opening moves could be the decisive action that decides the game, and don't let this happen to you. Castle early
and then prepare for battle.
If you violate these basic principles of the opening your usually going to find that a sharp player will immediately take advantage
of your misfortune and make you pay the consequences for the neglect of the safety of your King. And so should you do the same on
your opponent.
Soon after completing piece development, both sides may strive to begin a attack on the opponent's King. It
is therefore necessary that the King castles in time and that the castling position has a reliable pawn cover.
The pawn arrangement around the kind evidently is of great strategical importance. Carelessly moving the pawns
can put under doubt all of your plans.Therefore it is very important to know about the pros and cons of the various
configurations of the King's pawn cover as well as about typical tactical threats and combinational tools.
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Kinds of Pawn Cover and the Annilhilation of the King's Defences
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1.
Pawns in their initial positions are considered to cover the king best, as they protect all neighboring squares
which makes it more difficult for the attacker to exchange pawns and break open files for his Rooks.
However, the arrangement of Pawns in a line also has its drawbacks, for example it is frequently necessary to
take into account checkmate threats on the last (first) rank and piece sacrifices on the h2- or g2-squares.
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2.
Any advance of these Pawn usually weakens the castling position, and since the Pawns cannot move back, this weakness
is irreparable and long lasting, Take a look at the following diagram:

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In both cases the advanced Pawns can be easily attacked by the opposite side. On top of that, the position in the left diagram has a weakened 2 nd rank.![]()
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1.b5 and then 2.bxa6 1.Bxh7+Kxh7 2.Qh5+ and 3.Rh3 1...Bxh3 2.gxh3 Qxh3 In order to weaken the squares or diagonals around the King, you can use such tools as undermining an advanced Pawn of the castling position, exchange or sacrifice of a piece with the purpose of doubling the opponent's Pawns, multiple attack on a certain point near the King etc. Here are some more examples.
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Rxc3 2.bxc3 Qa3 1.g3 h5 1.f6 g6 2.Qh6 and 3.Nc4
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Attack on the KingAny attack must have a goal. When a chess player attacks, he strives to achieve one of the following purposed: to gain material, to get a positional advantage or to mate the opponents King.
The most important piece on the chessboard is the King, therefore very often the attack is conducted against his majesty's castled fortress or his position in the middle. This is the most dangerous kind of attack as after a successful king hunt, the game is simply over.
To be successful, the attack on the king must have certain prerequisites that may differ according to the concrete situation. However there are also so called base prerequisites which although they may also arise by chance, in most cases are created by systematic play. Here are four of them.
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1.Weaknesses in the opponent's castled position
If your opponent has some weak squares around his king as a result of pawn moves, this is a welcome prerequisite for an attack. There are different ways to cause such weaknesses, for example one can attack the pawns with pieces forcing them to advance or undermine them with one of your own pawns
Piece attacks against the pawn cover of the enemy king happen more often in positions with similar castlings. After opposite-side castling usually the other method is used, a pawn storm resulting in the destruction of the king's pawn cover and breaking open files and diagonals. (See 4. Opportunity to launch a pawn offensive) Here are two examples:
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The position on the left diagram shows an example of piece pressure on the pawn cover of the king, compelling the opponent to make a weakening move with the g-pawn. The next position illustrates how that pawn can be undermined giving White some new opportunities. By means of exchange he can weaken the pawn cover of the black king and break open the h-file; or by moving the h-pawn ahead he can take under control the weal g7-square.
In the above position, for example, White plays creating the mating threat on g7.
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2.Lack of piece protection of the opponent's king or opportunity to push the defenders
away
If the king's pawn cover is not protected by pieces, it can be easily weakened or destroyed.
To this purpose the attacker sometimes even decides to sacrifice a piece or/and pawns. In the
position below Black sacrifices two Bishops to destroy the pawn cover of the White King and
carries out a mating attack.

However, to be successful such a destroying sacrifice must be prepared beforehand. You need
to concentrate your forces on that flank where the attack is planned. The more pieces that
look at the enemy's king bastion, the more chances for your success.
If the opponent's King is guarded by pawns, before beginning an attack one should think about
how to drive pieces away (See 4. Opportunity to launch a pawn offensive).
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3. Opportunity to include the heavy pieces in the attack.
If there are no open or semi-open files on the flank where the attack is planned , it is very
important to provide safe routes for the transfer of your heavy pieces. In positions with
castlings on the same side, this usually happens along the third rank, as shown in the
following diagram below we see a Rook Lift to place the rook on the h file.

In positions with opposite-side castlings, the rooks join the attack usually after a pawn
storm. In the above example we see a classic rook lift to bring the rook into play with the
other heavy pieces in a coordinated attack against the king's position.
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4. Opportunity to launch a pawn offensive
At the beginning stage of the attack pawns are the most effective tool. A pawn offensive
allows fulfilling several tasks simultaneously: 1. Pushing away the opponent's pieces which
are protecting their king. 2. Destroying the King's pawn cover. 3. Breaking open files and
diagonals for heavy pieces and bishops. Here are three examples.

In this position above and below, White carries out a kingside pawn storm attack, the main
ideas of which are to drive the enemy pieces away, exchange pawns covering his King and
break open one or two files in order to deliver the decisive blow with the heavy pieces.

This example above demonstrates the role of the h-pawn for breaking open a diagonal for
bishop and queen. As you see, not only the pawn storm with several pawns can be effective,
but also an offensive with just one single pawn can be carried out to open up the king's
defensive position. Pawn storms are usually undertaken in positions after opposite-side
castling, as are attacks with one single pawn. Apart from the h-pawn, the f-pawn can also
pushed forward backed up by a rook as show below.

There is another very important factor when attacking the King's fortress and that factor is
time. An attack should be carried out quickly and resolutely, Any delay can cost you dearly,
especially in positions with opposite-side castling, when you attack at one side and your
opponent at the other. To be successful in the attack you must have all your attacking pieces
in place. There will be little time if any to develop pieces to bolster up your attacking
power after you launch that attack on the castled King and if your not fully prepared your
whole position could collapse on you, making you the defender.
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We can now look at some more common mating examples
1.Rg6+ Rf6 2.Bxf6#

1.Nf6+ Kh8 2.Qxh7# 1.g6 Bg8 2.Q7# 1.Ng6+ Kg8 2.Ne7#
1.Qg8+ Rxg8 2.Nf7# 1.Bg6+ kg8 2.Qh7+ Kf8 3.Qxf7# 1.Be6 d4 2.Bf4 Rg8 3.Be5 Rg7 4.Bxg7#

1.Be6 d4 2.Bf4 Rg8 3.Be5 Rg7 4.Bxg7# 1.Bf5+ Kg8 2.Be6#
What do all these mates have in common? If you look at each one you will see that the King's
castle, pawn shield, or King's defense has been compromised in some way. In other words a
imbalance, or weakness in the King's castled position has been created to take advantage of.
If the king's pawn cover is not protected by pieces, it can be easily weakened or destroyed.
To this purpose the attacker sometimes even decides to sacrifice a pawn or piece,
even sacrificing his Queen if he calculates success is eminent.
To be successful in your attacks against the castled king you will not be successful in your
attacks with out a well thought out sound plan. To just start an attack and hope you will
be successful and hope you will find good moves is a fool hardy plan that many weaker players
attempt and fail at. This type of plan is a sure fire way to succeed at failure. This is one
good way to sort out the strong players from the weak ones. Just look at the games of strong
players and see how they first created or looked for some imbalance in their opponents castled
position before they started their plan for their attack on it. Only then did they start
preparations for developing their pieces for a attack.
Many weak players with little patients just can't wait to first develop their pieces before
starting a attack, even before they castle their king and then they hope their opponent will
blunder under pressure of the attack making this premature attack successful. Against a
stronger player, they will fail every time because he will see the opportunity to go after
the vulnerable king's position. If you really want to see how this works just try doing this
against Fritz, or Crafty and see how quickly he will completley demolish you, even at his
weaker levels.
You must remember this. To be successful you must be prepared beforehand. You need to
concentrate your forces on that flank where the attack is planned. The more pieces that
are poised at the king's bastion, the better the chance for success. If the king is
guarded by officers, before beginning an attack one should think about how to drive
these pieces away or destroy them.
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We shall now have a look at some very instructive games by the masters on how to attack
the King successfully. When ever a master attacks, he strives to achieve one of the
following purposes:
1.Gain material,
2.Get a positional advantage in the middle.
3.Mate his opponent's King.
But before he can start his attack he must first find or create a Weakness in his
opponent's castled position. As you study these games look at how the masters take
advantage of these imbalances or weakness.
Use Your Back Arrow to Mating the King and To The Games