Basic Principles of Chess From A to Z


Active and Passive Defenses
Advancing the Isolated d-Pawn
Analysis
Attack
Bind
Backward Pawns
Blockade
	Conceptualized and popularized by Aron Nimzovich (1886-1935), it 
	refers to the tying down or immobilization of an enemy pawn by 
	placing a piece, particularly a Knight, directly in front of it.
Blunder
Breakthrough
Calculating Variations
Combinational Play
Combination Recognitions
Compensation
Control
Counterplay
Creating Pawn Chains
Creating Passed Pawns
Creating Weaknesses
Critical Position
Defensive Play
Development Principles
Distant Opposition
Doubled Pawns
Duffer
	Disparaging term to describe a very poor player.
Dynamic or Static Factors
Endgame Patterns (Lucena's Positions, etc)
Endgame Principles
Fish
	 Derogatory term for a chess player of little skill or experience.
Flank
Focal Points
Force
Gaining Initiative
Gaining Equality
General Principles
Hanging Pawns
Holes
Hypermodern
Imbalance
Initiative
Isolated Pawns
Key File Control
Key Squares Control
King Safety
Long Whip, The 
	Line in the king's Gambit: 1.e4 e5 2.f4 exf4 3.Nf3 g5 4.h4 g4 5.Ne5 h5
Liquidation
Luf 
	Literally meaning "air". In chess it describes a pawn move in front of
	one's king that prevents back rank mate possibilities.
Major Pieces
Maneuver
Mating Patterns
Middlegame Principles
Minority Attack
Mobility
Occupation
Open Game
Opening Principles
Open  Files
Opening Pawn Pattern Recognition
Opposition
Outflanking
Overextended
Overprotection
Passed Pawn
Passive Play
Patzer
	A German term for weak player. Sometimes used more specifically to 
	describe a weak player who either does not recognize his deficiencies
	or who may boast of his ability.
Pawn Center
Pawn Chain
Pawn Grabber or Pawn Snatcher.
	Deprecating term to describe a Patzer who is more interested in whinning 
	pawns at the expense of development or countering an opponent's attack.
Pawn Island
Pawn Storm
	The general advance of two or more connected pawns. A pawn storm
	 may be employed to attack the king, to promote one of the pawns,
	 or to keep some of the opponents pieces away from another part 
	 of the board.
Pawn Structures & Pattern Recognitions
Pawn Majority
Phalanx
	Pawn structure where two or more pawns of the same color are
	side-by-side; that's to say, on the same rank and on adjacent files.
Plan
Pins & Forks
Point Count
Poisoned Pawn
	Any pawn that if captured, would lead to serious disadvantage is considered to be poisoned.
Positional Play
Position Permanency
Positive & Negative Imbalance
Principles of Gaining Tempo
Principles of Controlling the Center
Principles of Positional Play vs Combinational Play
Principles of Space 
Principles of Mobility
Principles of Positional Chess
Prophylactic Move
Prophylaxis
Promotion
Protected Passed Pawn
Refutation
Risk Management
Retrograde Analysis
	To analyze a position to deduce previous moves or to
	explain how the position was reached.
Roller
	Same as pawn storm.
Sacrifice
Sham Sacrifice
	 A move that on the face of it appears to be a sacrifice, but if 
	 accepted will yield the player offering the piece a gain in material
	 or a strong positional advantage.
Simplify
Speculative Play
Strategy Framework Principles
Style of Play
Support Point
Swindle
Symmetry
Tactics Principles
Tactic Variations
Tempo
	Latin for time. Generally to lose a tempo is disadvantageous, and a
	general rule of thumb is that the loss of three tempi is equivalent
	to the loss of a pawn.
Thematic move
	A move that is consistent with the overall strategy pursued by
	the player.
Theory of Corresponding Squares
Threat
Time Management
Time Pressure
Trangulation
	A process whereby a king is moved twice to reach a square that
	could be attained in a single move. The beginning square and the
	two squares to which it is moved form a triangle. Trangulation is
	generally employed only in endings.
Transitions
Transpositions
Traps
Variation
Weakness
Woodpusher
	Derogatory term for a player who shows no understanding for chess but 
	rather appears to simply push his pieces around the board.
Wild Play
Zugzwang
Zwischenzug
	"In-between move' A german term for an often unexpected 
	reply thrown into an expected sequence of moves.


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